


Regarding the Might duration increase on Spirital Arrival. At this point turn the spirit into on demand ressurection and the Glyph into more support with the condi cleanse, stability and give it slower ressurection if used in CA.) The Nature's Vengance Trait seems really bad in PvE, there is next to no reason to ever chose it, so my Proposal would be to reduce the On Cast Boons like Aegis on Stone spirit by like 25%-40% but make it be applied on slam, so the double slam would apply the Boon twice (give Storm and Sun also a Boon on Slam, also Nature spirit cooldown is really high, little reason to ever pick it over Glyph, which also provides stability during potential ressurection, can heal and condi cleanse too.

However i feel like Spirits should have a Cooldown of 25 seconds, as of now even with 100% Boonduration the Might of Sun Spirit drops down to 4 if used on cooldown before it goes back up to 8. Druid: increase in alac is already pretty nice.
